Closed Ghostopheles closed 1 year ago
The same bug does not occur with:
IsSpellInRange(spellName, target))
Probably not relevant since the implementation(s) may not be close at all, but a note.
I know we're likely getting a new PTR build later today, but as of build 10.1.5.49908 on the PTR, this bug is still occurring.
For anyone interested, this will create a simple draggable indicator you can use to test this.
RangeBugFrame = CreateFrame("Frame", "RangeBugFrame", UIParent);
function RangeBugFrame:SetupIndicator()
self.ICON_GREEN = "Interface\\COMMON\\Indicator-Green";
self.ICON_RED = "Interface\\COMMON\\Indicator-Red";
self.indicator = self:CreateTexture(self:GetName() .. "RangeIndicator", "ARTWORK");
self.indicator:SetAllPoints();
self.indicator:SetTexture(self.ICON_RED);
self.indicator:Show();
end
function RangeBugFrame:OnUpdate()
local inRange, _ = UnitInRange("target");
if inRange then
self.indicator:SetTexture(self.ICON_GREEN);
else
self.indicator:SetTexture(self.ICON_RED);
end
end
function RangeBugFrame:Init()
self:SetSize(40, 40);
self:SetPoint("CENTER", UIParent, "CENTER", -200, 0);
self:SetMovable(true);
self:EnableMouse(true);
self:RegisterForDrag("LeftButton");
self:SetScript("OnMouseDown", function()
self:StartMoving();
end);
self:SetScript("OnMouseUp", function()
self:StopMovingOrSizing();
end);
self:SetupIndicator();
UIParent:HookScript("OnUpdate", function() securecallfunction(self.OnUpdate, self) end);
self:Show();
end
RangeBugFrame:Init();
As of July 12th, a hotfix was pushed that was supposed to fix this bug, but as far as I can tell, it's still occurring.
Maybe "Range indicator and raid frames should again match after logging into an Evoker and then into a different ranged class." doesn't mean what I think it means?
I imagine the fix would require a new build, so maybe Tuesday?
Fixed in build 10.1.5.50438. (Current PTR build at time of posting)
UnitInRange(unit)
returns whether or not the player is within 40 yards of the given unit, and that range drops to 25 yards on an Evoker character. This function will break if you log into an Evoker character, then switch to another ranged class, and this behavior will persist until you restart the game.UnitInRange wiki page
Example gif
The red dot above the spell is a frame indicating the return of
UnitInRange()
. The indicator in the top right of the spell icon indicates the actual 40 yard range.Steps to Reproduce
UnitInRange("target")
at various rangesNotes
Use this bug as a thread for all those experiencing this issue. Hopefully someone can give us some insight as to why this is occurring. (looking at you Meo)
Tested on Retail 10.1.0.49570 with no addons (other than the range indicator)