The Custom Shader Example gives good details on implementing a Fragment Shader as a Material, but if you wish to use Materials to adjust the Vertex Shader and change how to tiles are positioned for Rendering (Maybe add some random offset to space-d out tiles or have tiles engage in a some joint animation.), it can be a bit harder without such example.
It would be nice if a custom vertex shader example was provided.
The Custom Shader Example gives good details on implementing a Fragment Shader as a Material, but if you wish to use Materials to adjust the Vertex Shader and change how to tiles are positioned for Rendering (Maybe add some random offset to space-d out tiles or have tiles engage in a some joint animation.), it can be a bit harder without such example.
It would be nice if a custom vertex shader example was provided.
Thanks for the hard-work!