StarArawn / bevy_ecs_tilemap

A tilemap rendering crate for bevy which is more ECS friendly.
MIT License
863 stars 191 forks source link

[Example Request] Custom Vertex Shader #476

Open crazyjackel opened 9 months ago

crazyjackel commented 9 months ago

The Custom Shader Example gives good details on implementing a Fragment Shader as a Material, but if you wish to use Materials to adjust the Vertex Shader and change how to tiles are positioned for Rendering (Maybe add some random offset to space-d out tiles or have tiles engage in a some joint animation.), it can be a bit harder without such example.

It would be nice if a custom vertex shader example was provided.

Thanks for the hard-work!

StarArawn commented 6 months ago

This is possible I'll look into adding this as a feature.