Description:
Nothing is rendered on my Windows machine when I run any example in the bevy_ecs_tilemap repo.
A screenshot of the basic example.
This is the same for all other examples I tried.
Logs:
cargo run --example basic
Blocking waiting for file lock on package cache
Finished dev [unoptimized + debuginfo] target(s) in 0.31s
Running `target\debug\examples\basic.exe`
2024-05-06T17:54:11.516070Z INFO bevy_winit::system: Creating new window "Basic Example - Press Space to change Texture and H to show/hide tilemap." (0v1)
2024-05-06T17:54:11.658201Z INFO bevy_render::renderer: AdapterInfo { name: "Intel(R) UHD Graphics 770", vendor: 32902, device: 18048, device_type: IntegratedGpu, driver: "Intel Corporation", driver_info: "Intel driver", backend: Vulkan }
2024-05-06T17:54:11.837229Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Pro", kernel: "19045", cpu: "12th Gen Intel(R) Core(TM) i5-12600K", core_count: "10", memory: "15.7 GiB" }
Cloning the bevy repo and running the sprite example works.
Info:
Windows 10 22H2 Build 19045.4291
Graphics Driver 31.0.101.5186
Description: Nothing is rendered on my Windows machine when I run any example in the bevy_ecs_tilemap repo.
A screenshot of the basic example.
This is the same for all other examples I tried.
Logs:
Cloning the bevy repo and running the sprite example works.![image](https://github.com/StarArawn/bevy_ecs_tilemap/assets/73443592/c07a7cff-e5c5-4e5c-8bea-dbed72633bee)
Info: Windows 10 22H2 Build 19045.4291 Graphics Driver 31.0.101.5186