Currently the map entity just loads the mesh and the spawns a bunch of chunk entities. Instead we should think about having the map entity stick around and contain a transform for moving the entire map around. The chunk entities can be children of the map entity.
Currently the map entity just loads the mesh and the spawns a bunch of chunk entities. Instead we should think about having the map entity stick around and contain a transform for moving the entire map around. The chunk entities can be children of the map entity.