Preloads tile texture assets before firing AssetEvent::Created event for map. This allows better handling in consuming app for when the map is completely ready.
depends upon @framp's bevy 0.4.0 support, though that's just because I don't have a < 0.4.0 bevy app to test it with :)
Preloads tile texture assets before firing AssetEvent::Created event for map. This allows better handling in consuming app for when the map is completely ready.
depends upon @framp's bevy 0.4.0 support, though that's just because I don't have a < 0.4.0 bevy app to test it with :)