""raycast"" for grid AABBs
(separate character handling)
then do a GetCells on just that grid
allows for extremely cheap penetrative damage
as it's all really simple algebra, not checking collision hulls like with raycasts
we do lose the ability to have sloped armor and the like, so maybe I'll do a really short physics raycast only on hit
""raycast"" for grid AABBs (separate character handling) then do a GetCells on just that grid allows for extremely cheap penetrative damage as it's all really simple algebra, not checking collision hulls like with raycasts we do lose the ability to have sloped armor and the like, so maybe I'll do a really short physics raycast only on hit