Open InvalidArgument3 opened 6 days ago
2024-06-28 22:05:08.954 - Thread: 1 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown at SharpDX.Result.CheckError() at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef) at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo) at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd) at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic) at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D) 2024-06-28 22:05:08.954 - Thread: 1 -> Last null written by: OnSoundVoiceStopped 2024-06-28 22:05:09.014 - Thread: 1 -> Exception: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown at SharpDX.Result.CheckError() at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef) at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo) at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd) at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic) at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundWithDistance(MyCueId soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean useDistanceCheck, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySound(MySoundPair soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D, Boolean forcePlaySound) at CoreSystems.Support.AvShot.HitEffects(Boolean force) at CoreSystems.Support.AvShot.DeferedAvStateUpdates() at CoreSystems.Projectiles.Projectiles.AvUpdate() at CoreSystems.Session.Simulate() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2024-06-28 22:05:09.025 - Thread: 1 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown at SharpDX.Result.CheckError() at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef) at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo) at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd) at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic) at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundWithDistance(MyCueId soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean useDistanceCheck, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySound(MySoundPair soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D, Boolean forcePlaySound) at CoreSystems.Support.AvShot.HitEffects(Boolean force) at CoreSystems.Support.AvShot.DeferedAvStateUpdates() at CoreSystems.Projectiles.Projectiles.AvUpdate() at CoreSystems.Session.Simulate() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args) at avaness.SpaceEngineersLauncher.Program.Main(String[] args) 2024-06-28 22:05:09.026 - Thread: 1 -> Showing message 2024-06-28 22:05:09.028 - Thread: 1 -> MyInitializer.OnCrash 2024-06-28 22:05:09.028 - Thread: 1 -> var exception = SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown at SharpDX.Result.CheckError() at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef) at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo) at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd) at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic) at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundWithDistance(MyCueId soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean useDistanceCheck, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D) at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySound(MySoundPair soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D, Boolean forcePlaySound) at CoreSystems.Support.AvShot.HitEffects(Boolean force) at CoreSystems.Support.AvShot.DeferedAvStateUpdates() at CoreSystems.Projectiles.Projectiles.AvUpdate() at CoreSystems.Session.Simulate() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args) at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
thanks keen only way to fix this shit is scour every audio file for the one misconfigured .sbc or convert all weapon sounds to .xwm
thanks keen only way to fix this shit is scour every audio file for the one misconfigured .sbc or convert all weapon sounds to .xwm