StarCoreSE / SCModRepository

Starcore's Mod Repo
https://www.starcore.tv/
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anomalous keen networking crash on combat EU #1409

Open StarCoreIssueBot opened 1 month ago

StarCoreIssueBot commented 1 month ago
15:01:31.0151 [ERROR]  Keen: System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Array.Copy(Array sourceArray, Int64 sourceIndex, Array destinationArray, Int64 destinationIndex, Int64 length)
   at Sandbox.Engine.Networking.MyReceiveQueue.ReceiveOne(UInt32& length)
   at Sandbox.Engine.Networking.MyNetworkReader.ReceiveAll()
   at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
   at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Array.Copy(Array sourceArray, Int64 sourceIndex, Array destinationArray, Int64 destinationIndex, Int64 length)
   at Sandbox.Engine.Networking.MyReceiveQueue.ReceiveOne(UInt32& length)
   at Sandbox.Engine.Networking.MyNetworkReader.ReceiveAll()
   at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
   at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
15:01:33.4210 [FATAL]  Initializer: System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Array.Copy(Array sourceArray, Int64 sourceIndex, Array destinationArray, Int64 destinationIndex, Int64 length)
   at Sandbox.Engine.Networking.MyReceiveQueue.ReceiveOne(UInt32& length)
   at Sandbox.Engine.Networking.MyNetworkReader.ReceiveAll()
   at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
   at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Array.Copy(Array sourceArray, Int64 sourceIndex, Array destinationArray, Int64 destinationIndex, Int64 length)
   at Sandbox.Engine.Networking.MyReceiveQueue.ReceiveOne(UInt32& length)
   at Sandbox.Engine.Networking.MyNetworkReader.ReceiveAll()
   at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
   at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

Submitted by: Invalid

InvalidArgument3 commented 1 month ago

happened when 10 people were told to spawn in their ships at once so probably keen falling on its face