StarCoreSE / TLB

Mods for TLB game scenarios.
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Performance Profiling #17

Open InvalidArgument3 opened 2 months ago

InvalidArgument3 commented 2 months ago

On 2/14 do some test dogfights with dottrace on

InvalidArgument3 commented 1 month ago

the performance improvements plugin was added we'll see if the stutters still exist

InvalidArgument3 commented 1 month ago

definitely helped, still tracing the occasional clientside stutter an aftermath of an event with a bunch of grids sitting in the world points to just physics

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InvalidArgument3 commented 1 month ago

got a really nice dottrace sample of the event aftermath (server sitting at .67 sim)

going by order of most usage to least usage on stuff that stands out it's

Keen physics >>>> SEDrag.CoreDrag >> more physics and multithreading task stuff >>SEDrag.CharacterDrag(?????) >>> Voxel Colliders, cube colliders, floating object colliders, HkContactListener > bounding box listeners / grid replication > Digi2.AeroWings.WingTN >>>> Sky_Pirates_Core.PropellerGameLogic > Sky_Pirates_Core.Zeppelin > then negligable stuff that only ran for like 50ms out of 1.6 million

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xianson commented 1 month ago

Parallel tasks could easily be from zep / prop mods.