Open InvalidArgument3 opened 2 months ago
the performance improvements plugin was added we'll see if the stutters still exist
definitely helped, still tracing the occasional clientside stutter an aftermath of an event with a bunch of grids sitting in the world points to just physics
got a really nice dottrace sample of the event aftermath (server sitting at .67 sim)
going by order of most usage to least usage on stuff that stands out it's
Keen physics >>>> SEDrag.CoreDrag >> more physics and multithreading task stuff >>SEDrag.CharacterDrag(?????) >>> Voxel Colliders, cube colliders, floating object colliders, HkContactListener > bounding box listeners / grid replication > Digi2.AeroWings.WingTN >>>> Sky_Pirates_Core.PropellerGameLogic > Sky_Pirates_Core.Zeppelin > then negligable stuff that only ran for like 50ms out of 1.6 million
Parallel tasks could easily be from zep / prop mods.
On 2/14 do some test dogfights with dottrace on