StarCoreSE / TLB

Mods for TLB game scenarios.
0 stars 1 forks source link

NRE at mvsp.getplayershydrogenlevel, NRE at something related to voice #34

Open StarCoreIssueBot opened 1 month ago

StarCoreIssueBot commented 1 month ago
2024-07-28 11:39:42.330 - Thread:   1 ->  Exception: System.NullReferenceException: Object reference not set to an instance of an object.
   at Sandbox.Game.MyVisualScriptLogicProvider.GetPlayersHydrogenLevel(Int64 playerId)
   at hydrorefiller.Bigredbession.UpdateBeforeSimulation()
   at Sandbox.Game.World.MySession.UpdateComponents()
   at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>cDisplayClass11_0.<Run>b0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

Submitted by:

InvalidArgument3 commented 1 month ago

another one - everyone in range. Points to "voice"? klime command menu plugin/mod?

2024-07-28 14:07:35.774 - Thread:   1 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
   at SharpDX.Result.CheckError()
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef)
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo)
   at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd)
   at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic)
   at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D)
2024-07-28 14:07:35.774 - Thread:   1 ->  Last null written by: 
2024-07-28 14:07:35.778 - Thread:   1 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
   at SharpDX.Result.CheckError()
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef)
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo)
   at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd)
   at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic)
   at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundWithDistance(MyCueId soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean useDistanceCheck, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySound(MySoundPair soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D, Boolean forcePlaySound)
   at Sandbox.Game.Weapons.MyGunBase.StartShootSound(MyEntity3DSoundEmitter soundEmitter, Boolean force2D)
   at Sandbox.Game.Weapons.MySmallMissileLauncher.OnShootMissile(MyObjectBuilder_Missile builder)
   at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
   at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
   at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
   at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
   at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
   at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
   at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
   at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
   at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
   at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
2024-07-28 14:07:35.778 - Thread:   1 ->  Packet processing error, disconnecting VRage.Network.Endpoint
2024-07-28 14:07:35.780 - Thread:   1 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
   at SharpDX.Result.CheckError()
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef)
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo)
   at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd)
   at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic)
   at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundWithDistance(MyCueId soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean useDistanceCheck, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySound(MySoundPair soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D, Boolean forcePlaySound)
   at Sandbox.Game.Weapons.MyGunBase.StartShootSound(MyEntity3DSoundEmitter soundEmitter, Boolean force2D)
   at Sandbox.Game.Weapons.MySmallMissileLauncher.OnShootMissile(MyObjectBuilder_Missile builder)
   at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
   at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
   at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
   at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
   at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
   at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
   at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
   at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
   at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
   at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
   at Sandbox.Engine.Networking.MyNetworkReader.Process()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
2024-07-28 14:07:35.784 - Thread:   1 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
   at SharpDX.Result.CheckError()
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef)
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo)
   at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd)
   at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic)
   at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundWithDistance(MyCueId soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean useDistanceCheck, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySound(MySoundPair soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D, Boolean forcePlaySound)
   at Sandbox.Game.Weapons.MyGunBase.StartShootSound(MyEntity3DSoundEmitter soundEmitter, Boolean force2D)
   at Sandbox.Game.Weapons.MySmallMissileLauncher.OnShootMissile(MyObjectBuilder_Missile builder)
   at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
   at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
   at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
   at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
   at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
   at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
   at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
   at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
   at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
   at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
   at Sandbox.Engine.Networking.MyNetworkReader.Process()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
   at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
   at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-07-28 14:07:35.784 - Thread:   1 ->  Showing message
2024-07-28 14:07:35.784 - Thread:   1 ->  MyInitializer.OnCrash
2024-07-28 14:07:35.784 - Thread:   1 ->  var exception = SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
   at SharpDX.Result.CheckError()
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, Nullable`1 bufferWMARef)
   at SharpDX.XAudio2.SourceVoice.SubmitSourceBuffer(AudioBuffer bufferRef, UInt32[] decodedXMWAPacketInfo)
   at VRage.Audio.MySourceVoice.Start(Boolean skipIntro, Boolean skipToEnd)
   at VRage.Audio.MyXAudio2.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd, Boolean isMusic)
   at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.PlaySound(MyCueId cueId, IMy3DSoundEmitter source, MySoundDimensions type, Boolean skipIntro, Boolean skipToEnd)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundInternal(Boolean skipIntro, Boolean skipToEnd, Boolean force2D, Boolean alwaysHearOnRealistic, Nullable`1 force3D)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySoundWithDistance(MyCueId soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean useDistanceCheck, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D)
   at Sandbox.Game.Entities.MyEntity3DSoundEmitter.PlaySound(MySoundPair soundId, Boolean stopPrevious, Boolean skipIntro, Boolean force2D, Boolean alwaysHearOnRealistic, Boolean skipToEnd, Nullable`1 force3D, Boolean forcePlaySound)
   at Sandbox.Game.Weapons.MyGunBase.StartShootSound(MyEntity3DSoundEmitter soundEmitter, Boolean force2D)
   at Sandbox.Game.Weapons.MySmallMissileLauncher.OnShootMissile(MyObjectBuilder_Missile builder)
   at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
   at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
   at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
   at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
   at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
   at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
   at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
   at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
   at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
   at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
   at Sandbox.Engine.Networking.MyNetworkReader.Process()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
   at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
   at avaness.SpaceEngineersLauncher.Program.Main(String[] args)