Open StarCoreIssueBot opened 1 week ago
the yard gets stuck in an odd state on John's base. First, it will be unable to start a weld - it doesn't see any targets for some reason. then after the grid is fixshipped, you can hit weld and it goes, but no beams are visible. Hitting stop causes it to stop several minutes later.
[09:04:28:2792] SuperFind 126592023095411251: False
[09:04:28:3102] Recieved shipyard request from 76561198031399020
[09:04:28:3102] Sent Yard
[09:04:28:3102] Sent Yard
[09:04:29:3111] SuperFind 126592023095411251: False
[09:04:30:3775] SuperFind 126592023095411251: False
[09:04:31:4438] SuperFind 126592023095411251: False
[09:04:32:4934] SuperFind 126592023095411251: False
[09:04:33:0288] Processing shipyard 129080994909126099 at index 1.
[09:04:33:0288] Disconnected inventories identified: 0 for shipyard 129080994909126099.
[09:04:33:0428] InvokeBlocking started for connectivity check.
[09:04:33:0458] InvokeBlocking completed for connectivity check.
[09:04:33:0458] Completed processing for shipyard 129080994909126099. Moving to next index 142.
[09:04:33:3764] Recieved shipyard request from 76561198031399020
[09:04:33:3764] Sent Yard
[09:04:33:3764] Sent Yard
[09:04:33:5435] SuperFind 126592023095411251: False
[09:04:34:5940] SuperFind 126592023095411251: False
[09:04:35:6442] SuperFind 126592023095411251: False
[09:04:36:7110] SuperFind 126592023095411251: False
[09:04:37:7600] SuperFind 126592023095411251: False
[09:04:38:0798] Processing shipyard 126592023095411251 at index 0.
[09:04:38:0798] Disconnected inventories identified: 0 for shipyard 126592023095411251.
[09:04:38:0928] InvokeBlocking started for connectivity check.
[09:04:38:0988] InvokeBlocking completed for connectivity check.
[09:04:38:0988] Completed processing for shipyard 126592023095411251. Moving to next index 143.
[09:04:38:4260] Recieved shipyard request from 76561198031399020
[09:04:38:4260] Sent Yard
[09:04:38:4260] Sent Yard
[09:04:38:7946] SuperFind 126592023095411251: False
[09:04:39:8437] SuperFind 126592023095411251: False
[09:04:40:9107] SuperFind 126592023095411251: False
[09:04:41:9438] SuperFind 126592023095411251: False
[09:04:42:9604] SuperFind 126592023095411251: False
[09:04:43:1284] Processing shipyard 129080994909126099 at index 1.
[09:04:43:1284] Disconnected inventories identified: 0 for shipyard 129080994909126099.
[09:04:43:1434] InvokeBlocking started for connectivity check.
[09:04:43:1454] InvokeBlocking completed for connectivity check.
[09:04:43:1454] Completed processing for shipyard 129080994909126099. Moving to next index 144.
[09:04:43:4762] Recieved shipyard request from 76561198031399020
[09:04:43:4762] Sent Yard
[09:04:43:4762] Sent Yard
[09:04:44:0437] SuperFind 126592023095411251: False
[09:04:45:1103] SuperFind 126592023095411251: False
[09:04:46:1779] SuperFind 126592023095411251: False
[09:04:47:2320] SuperFind 126592023095411251: False
[09:04:48:1779] Processing shipyard 126592023095411251 at index 0.
[09:04:48:1789] Disconnected inventories identified: 0 for shipyard 126592023095411251.
[09:04:48:1929] InvokeBlocking started for connectivity check.
[09:04:48:1979] InvokeBlocking completed for connectivity check.
[09:04:48:1989] Completed processing for shipyard 126592023095411251. Moving to next index 145.
[09:04:48:2789] SuperFind 126592023095411251: False
[09:04:48:5260] Recieved shipyard request from 76561198031399020
[09:04:48:5260] Sent Yard
[09:04:48:5270] Sent Yard
[09:04:49:2926] Received Yard Command: Weld for 129080994909126099
[09:04:49:2926] YardItem.Init: Weld
[09:04:49:2926] Received Yard Command: Weld for 129080994909126099
[09:04:49:2926] Received Yard Command: Weld for 129080994909126099
[09:04:49:2926] Received Yard Command: Weld for 129080994909126099
[09:04:49:2926] Received Yard Command: Weld for 129080994909126099
[09:04:49:2926] Received Yard Command: Weld for 129080994909126099
[09:04:49:2926] Received Yard Command: Weld for 129080994909126099
[09:04:49:2926] Received Yard Command: Weld for 129080994909126099
[09:04:49:3436] SuperFind 126592023095411251: False
[09:04:49:7268] [StepWeld] Starting for shipyard 129080994909126099.
[09:04:49:7268] [StepWeld] Calculated weldAmount: 2, boneAmount: 0.2.
[09:04:49:7268] [StepWeld] No target blocks, populating targets.
[09:04:49:7378] [StepWeld] Beginning welding loop.
[09:04:49:7378] [StepWeld] Processing welder 124743139342493127.
[09:04:49:7378] [StepWeld] Welding loop completed.
[09:04:49:7378] [StepWeld] Welding loop completed.
[09:04:49:7378] [StepWeld] Welding loop completed.
[09:04:49:7378] [StepWeld] Processing welder 142986618194395960.
[09:04:49:7378] [StepWeld] Welding loop completed.
[09:04:49:7378] [StepWeld] Welding loop completed.
[09:04:49:7378] [StepWeld] Welding loop completed.
[09:04:49:7378] [StepWeld] Processing welder 133491741271417182.
[09:04:54:4779] [StepWeld] Welding loop completed.
[09:04:59:2268] [StepWeld] Welding loop completed.
[09:05:00:7434] Received Yard Command: Disabled for 129080994909126099
[09:05:00:7434] Received Yard Command: Disabled for 129080994909126099
[09:05:00:7434] Received Yard Command: Disabled for 129080994909126099
[09:05:00:7434] Received Yard Command: Disabled for 129080994909126099
[09:05:00:7434] Received Yard Command: Disabled for 129080994909126099
[09:05:00:7434] Received Yard Command: Disabled for 129080994909126099
[09:05:00:7434] Received Yard Command: Disabled for 129080994909126099
[09:05:00:7434] Received Yard Command: Disabled for 129080994909126099
[09:05:03:9769] [StepWeld] Welding loop completed.
[09:05:03:9769] [StepWeld] Processing welder 86660519800933760.
[09:05:03:9769] [StepWeld] Welding loop completed.
[09:05:03:9769] [StepWeld] Welding loop completed.
[09:05:03:9769] [StepWeld] Welding loop completed.
[09:05:03:9769] [StepWeld] Processing welder 95294713618248975.
[09:05:08:7269] [StepWeld] Welding loop completed.
[09:05:13:4766] [StepWeld] Welding loop completed.
[09:05:18:2266] [StepWeld] Welding loop completed.
[09:05:18:2266] [StepWeld] Processing welder 103107803573106257.
[09:05:22:9771] [StepWeld] Welding loop completed.
in addition: 9 players on faction 1 and 2 are trying to weld/grind nothing's happening I pause faction 1's shipyard, faction 2's is able to grind
the global queue is totally borked, I remember from spaceaids every shipyard was updating at once
ProcessConveyorCache was uploaded back in the SpaceAIDS repository
https://github.com/SpaceAIDS/SAIDSModRepository/commits/main/Shipyard-RLKT
Submitted by: Invalid