StarWarsFoundryVTT / StarWarsFFG

StarWarsFFG System for Foundry VTT.
http://www.foundryvtt.com
MIT License
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Mount Stats and Silhouette #1321

Open sevrick opened 10 months ago

sevrick commented 10 months ago

It would be awesome if you added the ability in the Sheet Options, to toggle vehicle stats for adversaries that are creatures. Since the only real thing mounts have in common is Speed, Silhouette, and Handling, it might be easier. Also Silhouette could be added to the main character sheet as permanent stat. As of right now I have to make duplicate stat block for each creature as a vehicle and link them in the description. It works but it's a very messy solution.

Ebakthecat commented 9 months ago

Creatures may need to be a separate sheet option? However I would agree with Sevrick as someone who does run mounts and creatures a lot in my campaigns.

Ebakthecat commented 9 months ago

An addendum to the above. One of the reasons a new 'Creature/Mount' sheet may be useful is due to the unique way they are constructed. They are effectively character sheets with starship stats of Silhouette, Speed, and Handling, with the latter two determined by the other stats: Speed is Agility halved and then rounded up. Handling is Agility minus the Silhouette and Willpower.

They also have talents and skills that benefit them so would be better as a character sheet.

As for Silhouette, I think every character sheet could benefit from this so having it as a separate option to turn on could be good.

I was thinking it could be used for automated starships too...but I feel while mounts would be character sheets with additional bits of information, that would be useful as standard anyway (such as silhouette). Droid starships feel more like vehicles with a character stat block and at that point it's probably better to just create a 'Droid Brain' adversary and pop it in as 'crew'. Food for thought at least.

wrycu commented 7 months ago

I'm not sure how to implement this, as the wording being used is a bit confusing to me.

Can you clarify what you would actually like to see (without suggestions on how to implement it) so I can better understand the actual ask? And, in a totally different section, any suggestions on how to implement it, being as specific as possible - e.g. "add a sheet" is too broad, whereas "add a sheet option to vehicles" is not.

I realize this is coming across as nitpicky, but the existing comments seem to assume that vehicle and character attributes are interchangeable, and they are not. I'd like to better understand the ask so I can see if it can be reasonably done.

Ebakthecat commented 7 months ago

So creatures that act as mounts technically have two profiles, their adversary profile, and their 'vehicle' profile. I believe what @sevrick was suggesting is that it would be nice is if for mounts we didn't need to have two different character sheets for them an instead could have all the info we needed on one sheet.

To do this we'd need a way to see the following vehicle stats (and only these stats) on a character sheet: Speed, Handling, Silhouette.

I personally think Silhouette should be something we can see anyway since there's a few species and NPCs out there who are either a small, or large silhouette and this can impact checks.


For implementation, on a Nemesis character sheet the 'sheet' options could have two tickboxes:

wrycu commented 6 months ago

Thanks!

@Ebakthecat @sevrick can you please give me a (book and) page number for the definition of mounts so I can make sure I'm implementing this correctly?

Torticute commented 6 months ago

As far as Genesys goes, the rules for mounted combat can be found on page 83 of Realms of Terrinoth sourcebook, so no two different statblocks for mounts there. There is also an optional rule to treat mounts as vehicles in Secrets of the Crucible, page 151, but it is, indeed, optional, and exists only in a sourcebook of its own.

Ebakthecat commented 6 months ago

Star Wars Beast Riding rules can be found on page 80 of Age of Rebellion: Stay on Target, and page 71 of Force and Destiny: Savage Spirits.

Ebakthecat commented 6 months ago

Mounts Suffer Critical Injuries, not Critical Hits. image

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