Open Azim opened 4 years ago
thanks for reporting it, i'll look into that later.
But i can fix your world if you send me your player file (it's located in your minecraft directory at saves/YOUR_WORLDS_NAME/playerdata/YOUR_PLAYER_SSID.dat
)
you can also reach me on the discord channel https://discord.gg/gSGSJF or add me Ben#6650
Thanks, i've already fixed my save at the moment of making that bug report :D
I can send you the world backup + mods if you want more specific environment though
actually, more or less for my own information if i ever get to this again, the problem is that Widgets are stored within the NBT data of the Tablet which gets synced by OpenComputers to the Client, and for some reason the Client sends back all the data to the server which causes the error..
tldr: dont use too many OpenGlasses widgets on OC tablets for now
As a workaround, you can install Random Patches, which increases the packet size limit.
Here's a potential solution: Store and maintain the widget data separately (e.g. the way that OpenComputers stores disk/memory state, which is in their own files in a subdirectory of the world save), and send updates to clients' widget data using simple channels. I can take a stab at implementing this, if you are interested.
so i wrote a two page essay on this and then closed my browser by accident sigh
the updates already use simple network channels, it's just the widget list on the host component which causes the issue
https://github.com/Starchasers/OCGlasses/blob/OG2-MC1.12.2/src/main/java/com/bymarcin/openglasses/component/WidgetList.java writeToNBT/readFromNBT have to be changed to save/load from disk
filename should include UUID of the host component, which could be passed as argument to the writeToNBT/readFromNBT methods
and the calls of writeToNBT/readFromNBT have to be changed to not alter the hosts NBT in https://github.com/Starchasers/OCGlasses/blob/OG2-MC1.12.2/src/main/java/com/bymarcin/openglasses/component/OpenGlassesHostComponent.java
That should do the job, if you want you can make an PR, otherwise i might do it within the next days.
Only thing left to figure out is how item deletion gets handled by trash can mods and such, as this would invalidate the UUID and the storage file could be removed, (same for the newUniqueKey() lua-method which can be called by the player)
Describe the bug World crash. Moving here from https://github.com/MightyPirates/OpenComputers/issues/3261
In which environment did the Bug appear? Singleplayer
To Reproduce Steps to reproduce the behavior:
Expected behavior World not corrupting, instead throw an error or something
Screenshots / Code Snippet If applicable, add the code you used and screenshots of how your setup looks like https://pastebin.com/GXHN4JvS
Minecraft: