Open Mizzion opened 6 years ago
The game determines what type of water the player is fishing in by using GameLocation.getFishingLocation
, and the only two water types are rivers and lakes. While this may seem like an easy task, in order to override the catchable fish, you'd likely need to use harmony to replace GameLocation.getFish
and use the who
argument to determine the farmer's fishing rod's bobber's location. I think this should be relabelled as "hard".
Edit: Also, I think I should add that the farm doesn't use the "Farm" location in Locations.xnb to determine the fish you can catch there on any of the farm maps, so using a content mod isn't necessarily going to work. It pulls from "Forest", "Mountain", and "Town" depending on the farm type.
I was asked to post here by mistressdizzy on discord.
Their idea was to add a Beach\Sea area to the water map. The following is what they sent for details: