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Farmatica [Stardew Valley Schematic Mod] #1198

Open Qysaa opened 6 months ago

Qysaa commented 6 months ago

Have you ever spent hours planning you Stardew farm, making it look just the way you want it? Only to realizes that now you have to put it into the game. Then you start the processes of tediously placing all the tiles needed to make your farm look the way you want it. But looks like your do- oh. you misplaced a path by 1 tile off? And now your whole farm is screwed up? To bad. Start over

My idea for the mod, in essence, would be for it to read a map plan from Stardew Planner and then convert it into a file that the game and the mod can read together. It would then overlay the plan on top of the area where it was on the planner as a schematic (sort of like a hologram / semi transparent blueprint). When tiles and object are placed into the game world, the mod will read to see if that matches the schematic that is loaded at that current time. If the asset matches then it will mark it as 'correct' and take it off the remaining tile list and remove the "blueprint" effect from the mod overlay. If it dose not find the correct asset it will mark it one of the following - 'incorrect' - red (the wrong tile is placed in a location where a different tile is needed be located) or 'misplaced' - orange (the tile is placed is a spot where no asset is loaded onto the schematic)

The main purpose of this mod is to make the process of transferring your farm plans into the game without needing to triple count the pixels on the Stardew Planner. I would be more than happy to make the mod myself but sadly, my pea sized brain is too smooth to understand coding. If anyone decides to pick this mod up, feel free to contact me on the Stardew Valley Discord and I would be glad to help you in whatever (limited) help I can. If anyone has any questions, feel free to ask and I will try to clear them up.

Thanks for reading! :3

Qysaa commented 6 months ago

Yes, this is based on the Litematica mod for Minecraft