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Advanced brewing #485

Open HaxtonSale1 opened 4 years ago

HaxtonSale1 commented 4 years ago

Took idea from various "build-your-own-recipe" mechanism in various cooking games.

There would be a new machine (alternative: change the old keg mechanism) that lets you brew beer with flavoring ingredients, experiment with hop/wheat ratio, etc. There would be a 3-slot "main ingredients" input, and 6-slot "flavoring agents" input, and naming slot. The finished product will be priced depending on several main mechanics:

You can implement the exact same mechanism for health, energy, and villager preferences. Some villagers (Jas, Vincent, Penny, etc.) who hate all alcohol, will hate it no matter what ingredients you use.

Additional idea: Brewer's journal keeps tabs about what combinations of ingredients you put in and what was the result. If you discover an Ideal (by inputting the exact combination of ingredients), it gets saved in a separate tab.

This idea can be extended to coffee, tea, wine, jam, etc.

trollface939 commented 4 years ago

I've been conceptualizing on a mod that adds complexity on how you make artisan goods. This is definitely possible using PFM but will be very, very tedious. I'll keep these ideas in mind when I start making the mod.

DeadlyKitten-debug commented 3 years ago

This idea is somewhat close to what I'm doing currently, although it won't be so complex. My mod will be named something along the lines of "Master Brewer" in which you will be allowed to create various types of alcohols from Vodka, Whiskey, Cognac, Bourbon to Ales, Beers, Wines etc. I'm currently working on adding flavour extracts and a flavour infuser, so that you can turn your boring Potato Vodka into a flavoured Apple potato vodka, or for whiskey you can make Cinnamon Whiskey. Alongside what is planned, i will add several grape varieties like Chardonnay, Pinot Noir, Shiraz and similar ones. Different types of kegs depending on what type of hard liqueur you want to make etc. This will be the foundation. If i find a way to implement an evolving price & likeness depending on the ingredients used i will definitely look into it, or at least co-op with someone that knows how to do this. For now I'm laying the foundations for the player to be able to produce hundreds of various alcohol types, but i'll keep this idea at the back of my head, if there is a way of doing this I will definitely give it a shot.