Open StardustMotion opened 1 month ago
enemies have a list of resource, they can drop each of them. Has to be picked up off the ground
like experience, the resource is saved permanently if you finish the act.
each player has its own drop roll from an enemy's death
stage enemy drop rate is reduced proportionally to extra enemies due to player count :
Robot master not affected since he's still alone
enemies on inaccesible areas will "warp" the resource to the owner if dropped
most stage enemies have a "common" (~25-30%) and a "rare" (~5-10%) resource
shinies drop a special resource with 100%
bosses will also have a common and rare, and maybe a unique very rare thing (i.e a part) to drop.
used as ingredient for consumable : usually made of resources from stage enemies, maybe boss's common equipment : use lots of common, some rare, boss resource noticeable maybe more features later we'll see
used as ingredient for
remain through character recreation
enemies have a list of resource, they can drop each of them. Has to be picked up off the ground
like experience, the resource is saved permanently if you finish the act.
each player has its own drop roll from an enemy's death
stage enemy drop rate is reduced proportionally to extra enemies due to player count :
Robot master not affected since he's still alone
enemies on inaccesible areas will "warp" the resource to the owner if dropped
map sections with (unlucky) RNG selection for parts of map secrets/element/challs can spawn rare/pack of resources
most stage enemies have a "common" (~25-30%) and a "rare" (~5-10%) resource
shinies drop a special resource with 100%
bosses will also have a common and rare, and maybe a unique very rare thing (i.e a part) to drop.
remain through character recreation