After a certain amount of (drop list and summon) total actor list (around 12?)
network game generate a large amount of network packets to transfer, enough to prevent most players from joining the server at all
need to check how each list parse has side effects or not to others
After a certain amount of (drop list and summon) total actor list (around 12?) network game generate a large amount of network packets to transfer, enough to prevent most players from joining the server at all
need to check how each list parse has side effects or not to others