Issue when showing errors that would love to get fixed.
Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)
Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = {}
Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh
MeshPointString = 'Weapon-2'
Parsed Weapon Index = 2
Max Weapon Index = {}
Mesh = ...\SGI\Mesh\Human_FrigateAntiFighter_Claudius.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = {}
Possible duplicate of #18 which has these in the log - same problem?
Human_CruiserHeavy_BC304 has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?
Human_CruiserHeavy_BC304 has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?
Issue when showing errors that would love to get fixed.
Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)
Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh MeshPointString = 'Weapon-1' Parsed Weapon Index = 1 Max Weapon Index = {}
Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh MeshPointString = 'Weapon-2' Parsed Weapon Index = 2 Max Weapon Index = {}
Mesh = ...\SGI\Mesh\Human_FrigateAntiFighter_Claudius.mesh MeshPointString = 'Weapon-1' Parsed Weapon Index = 1 Max Weapon Index = {}
Possible duplicate of #18 which has these in the log - same problem? Human_CruiserHeavy_BC304 has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended? Human_CruiserHeavy_BC304 has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?