The Tau'ri time dilation effect that reduces hyperdrive speed of enemies is overpowered.
Issues:
Possible options:
Put it behind an artifact (Ancient Time Machine) unlocks certain time dilation technologies
Increase cooldown so it can't be spammed
Inbound hyperspace speed could be changed, but one problem was that the ships come in so slow that they have no support and can be picked off one at a time. It's not sure that changing the speed would alter that unless combined with a cooldown that balances it.
As a consideration, we may want to rethink using time dilation like this as I'm not sure it makes logical sense. It would make sense to me that it could speed up or slow down time (be it ship speed / cooldown / abilities / construction rate / etc) in that gravity well or for ships within a range of the effect. I'm trying to think of how it would project a time dilation outsize of the gravity well for any in-bound ship. Essentially, you could lock up large portions of an enemy's fleet in hyperspace while time flows normal in-game.
The Tau'ri time dilation effect that reduces hyperdrive speed of enemies is overpowered. Issues:
Possible options:
Put it behind an artifact (Ancient Time Machine) unlocks certain time dilation technologies
Increase cooldown so it can't be spammed
Inbound hyperspace speed could be changed, but one problem was that the ships come in so slow that they have no support and can be picked off one at a time. It's not sure that changing the speed would alter that unless combined with a cooldown that balances it.
As a consideration, we may want to rethink using time dilation like this as I'm not sure it makes logical sense. It would make sense to me that it could speed up or slow down time (be it ship speed / cooldown / abilities / construction rate / etc) in that gravity well or for ships within a range of the effect. I'm trying to think of how it would project a time dilation outsize of the gravity well for any in-bound ship. Essentially, you could lock up large portions of an enemy's fleet in hyperspace while time flows normal in-game.
Entity: "Human_AbilityCruiser_TimeDilation"