Hmm, RandomEventMagneticStormTarget is spamming out, but I don't see an MagneticStorm event
I'm getting about 30fps though zoomed in which aint bad
advent fleet zoomed in drops to 20fps
Defect450 - 12/05/2017
But no hard freeze?
ZombiesRus5 - 12/05/2017
no it's still running
I'm in windowed mode
I set your player to AI
so it's just running a sim right now
Defect450 - 12/05/2017
Ahh okay
ZombiesRus5 - Today at 1:14 PM
I'm really confused on the RandomEvent
Defect450 - Today at 1:14 PM
That is pretty strange
ZombiesRus5 - Today at 1:15 PM
it already has 35k creation events
and continually growing
Defect450 - Today at 1:15 PM
I bet the engine just loves that
ZombiesRus5 - Today at 1:16 PM
I've noticed that code looks a little wonky before
game is still running
Defect450 - Today at 1:23 PM
And no freezing on your end?
ZombiesRus5 - Today at 1:23 PM
How much RAM do you have?
Defect450 - Today at 1:23 PM
12 GB
ZombiesRus5 - Today at 1:23 PM
ok, that shouldn't be an issue
if you had 4gb that could have been an issue :wink:
ah, it just froze
Defect450 - Today at 1:24 PM
Gasp
ZombiesRus5 - Today at 1:24 PM
now I've got 1fps
Defect450 - Today at 1:25 PM
Will it let you open any menus?
ZombiesRus5 - Today at 1:25 PM
no, I just see a tic occasionally
it's essentially frozen out
Defect450 - Today at 1:25 PM
Yep that's it
ZombiesRus5 - Today at 1:27 PM
whelp, the random even thing isn't optimized well, but I doubt that is the issue
event
something else is hanging up the game
Defect450 - Today at 1:27 PM
I let it sit for a good 10 minutes to see if it would recover, but it didn't sadly
ZombiesRus5 - Today at 1:28 PM
it's in some hard loop is my guestimation
CPU is pegged at 25
so one core fully utilized on it
Defect450 - Today at 1:29 PM
Pretty much what my CPU was at in task manager
ZombiesRus5 - Today at 1:29 PM
well, i'm gonna fix those random events in my mod atleast
unfortunately nothing around entity counts popped out for E4X
would probably take Ironclad to look at that save file
I don't know Fyst's discord name to tag him here
and if he would even load it up
Defect450 - Today at 1:32 PM
Oh well, at least something good came from the test! Thanks for your time man
ZombiesRus5 - Today at 1:38 PM
np, atleast you know it's not just you
ElJefe - Today at 1:38 PM
ZombiesRus5 please share your solution to the random events when you fix it if it's something more of us can include in our mods.
Wasn't sure if it is due to the mod or base game based on the conversation.
ZombiesRus5 - Today at 1:39 PM
it's the base game
shouldn't be using "PrioritizeNewBuffs"
plus it's timing and using that causes issues with things like disable fighter launch
it's constantly resetting causing glitchy behavior I've already observed in game
it needs changed to PrioritizeOldBuffs and it's finish condition needs change to last spawner no longer has buffs
along with the enter hyperspace
A RandomEvent bug in the base game was discussed in the game discord forum. Zombie mentioned a fix for the bug (mentioned at the end). Conversation copied from: https://discordapp.com/channels/266693357093257216/266695797746171924
ZombiesRus5 - 12/05/2017
Defect450 - 12/05/2017
ZombiesRus5 - 12/05/2017
Defect450 - 12/05/2017
ZombiesRus5 - Today at 1:14 PM
Defect450 - Today at 1:14 PM
ZombiesRus5 - Today at 1:15 PM
Defect450 - Today at 1:15 PM
ZombiesRus5 - Today at 1:16 PM
Defect450 - Today at 1:23 PM
ZombiesRus5 - Today at 1:23 PM
Defect450 - Today at 1:23 PM
ZombiesRus5 - Today at 1:23 PM
Defect450 - Today at 1:24 PM
ZombiesRus5 - Today at 1:24 PM
Defect450 - Today at 1:25 PM
ZombiesRus5 - Today at 1:25 PM
Defect450 - Today at 1:25 PM
ZombiesRus5 - Today at 1:27 PM
Defect450 - Today at 1:27 PM
ZombiesRus5 - Today at 1:28 PM
Defect450 - Today at 1:29 PM
ZombiesRus5 - Today at 1:29 PM
Defect450 - Today at 1:32 PM
ZombiesRus5 - Today at 1:38 PM
ElJefe - Today at 1:38 PM
ZombiesRus5 - Today at 1:39 PM