We're getting this error on some models. In particular, I noticed it on the two Human Titans. Not sure if it's something that we need to fix, but I thought I would document it for review in case the fix was easy.
The error is caused by lines in the model that were not polys, the explosion attaches to one of the lines it spits the error. And when a lot of models have it, trying to run test games is a real nightmare.
Have to raycast select all the polys and hide them, get a section done like above and delete the lines, unhide and weld everything where the lines were to get proper tangent lighting.
We're getting this error on some models. In particular, I noticed it on the two Human Titans. Not sure if it's something that we need to fix, but I thought I would document it for review in case the fix was easy.
Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/Galaxy/GalaxyOrientation.cpp(23) Vector3::IsNormalized(m_orientation.GetCross())
Explosions on a bad model.
The error is caused by lines in the model that were not polys, the explosion attaches to one of the lines it spits the error. And when a lot of models have it, trying to run test games is a real nightmare.
Have to raycast select all the polys and hide them, get a section done like above and delete the lines, unhide and weld everything where the lines were to get proper tangent lighting.