Currently the room packet sends two pieces of information:
-Number of clients connected
-whether the room is open or locked
This does not notify potential players whether the room is full or has been started, now that players can disconnect the number of clients isn't directly indicative of whether the game is active.
The transmission of this packet should be updated to share this information
Currently the room packet sends two pieces of information: -Number of clients connected -whether the room is open or locked
This does not notify potential players whether the room is full or has been started, now that players can disconnect the number of clients isn't directly indicative of whether the game is active.
The transmission of this packet should be updated to share this information