After the fill or stroke is added, some other display are weird.
the background of starling state disappear.
Some starling DisplayObject will disappear briefly(the object is still here and touchable, but could not be rendered).
I have fixed the second issue by add renderSupport.finishQuadBatch(); to the beginning of the Graphic class render function and "var context:Context3D = Starling.context;
if (context == null) throw new MissingContextError();
context.setVertexBufferAt(0, null);
context.setVertexBufferAt(1, null);" to the end of it.
Thanks for the heads-up. Looks like we're not leaving the context in an appropriate state for Starling to move on to rendering other display objects. I'll look into this ASAP.
After the fill or stroke is added, some other display are weird.
I have fixed the second issue by add renderSupport.finishQuadBatch(); to the beginning of the Graphic class render function and "var context:Context3D = Starling.context; if (context == null) throw new MissingContextError(); context.setVertexBufferAt(0, null); context.setVertexBufferAt(1, null);" to the end of it.