Closed AndreAhmed closed 10 years ago
Hello, Andre.
I will check on this ASAP
Thanks.
FYI, I just copied the src files of the starling_extension, and I added it to starling 1.5.
Amazing work, You saved me a lot of time!
Thank you.
Anyway, I have tested the code above (which isn't using Materials at all, so I wonder what else you have going there :) )
The following runs without any problems:
var m_lineCoords:Vector.<Point> = new Vector.<Point>();
m_lineCoords.push(new Point (100, 100));
m_lineCoords.push(new Point (200, 100));
m_lineCoords.push(new Point (200, 300));
m_lineCoords.push(new Point (100, 300));
m_lineCoords.push(new Point (100, 200));
var lineShape:Shape = new Shape();
lineShape.graphics.lineStyle(5,0xFFFFFF);
lineShape.graphics.moveTo(m_lineCoords[0].x,m_lineCoords[0].y);
for(var i:uint = 1; i < m_lineCoords.length ; i++)
{
lineShape.graphics.lineTo(m_lineCoords[i].x, m_lineCoords[i].y);
}
addChild(lineShape);
Do you have any materials connected to this shape anywhere?
Or could you check your project if you have any other Interfaces named "IShader"? or "IMaterial"? in a different namespace, or so? It looks like a type clash to me.
No, but I'm using away3d with starling, both are integrated and I'm using other 3D Models which have other materials.
This is really weird :/
Away3D has an IShader interface and an IMaterial interface, so I would assume there is some interference in ways that are not fully clear to me, depending on how the integration of the two is set up.
If you set up the same Starling Graphics code in a Starling-only environment, do you get the same error? Leaving Away3D out of the equation?
Maybe try building one of the Starling Graphics sample projects?
Thanks for the away3d hint. I will do your suggestions and will give you the feedback asap.
I tested away3d + starling + your new extension in flashdevelop, and they worked fine without any conflicts.
In flashbuilder 4.7, the conflicts appear. Very weird problem.
I also testing starling+your extension in flashbuilder 4.7 it crashed with the same output. starling+your extension in flash develop works fine.
I wish I could help here, but it seems that there is problems with source paths or something? I have no way to reproduce this problem, AndreAhmed, and I don't know what to do to help.
it seems that flash builder has a problem with going down from interfaces to child parents. I changed the code to public function StandardMaterial( vertexShader:AbstractShader = null , fragmentShader:AbstractShader = null )
Instead of providing the IShader Interface. and it worked.
What if you write out the full namespace name:
public function StandardMaterial( vertexShader: starling.display.shaders.IShader = null, fragmentShader : starling.display.shaders.IShader = null);
Does that work?
Unfortunately, same conversion problem. This is really weird.
I'm sorry that I can't help you with this. It seems to be a development environment problem, rather than a Starling Graphics Extension problem
Hi All,
I'm just writing a code like that //draw line var lineShape:Shape = new Shape(); lineShape.graphics.lineStyle(m_width,m_color); lineShape.graphics.moveTo(m_lineCoords[0].x,m_lineCoords[0].y); for(var i:uint = 1; i < m_lineCoords.length ; i++) { lineShape.graphics.lineTo(m_lineCoords[i].x, m_lineCoords[i].y); }
I get a crash like that: on the line graphics.lineTo
TypeError: Error #1034: Type Coercion failed: cannot convert to starling.display.shaders.IShader. at starling.display.materials::StandardMaterial()[D:\perforce\prj\Libs\Flash\PrimaryFeather-Starling-Framework-1a50854\starling\src\starling\display\materials\StandardMaterial.as:0] at starling.display.graphics::Graphic()[D:\perforce\prj\Libs\Flash\PrimaryFeather-Starling-Framework-1a50854\starling\src\starling\display\graphics\Graphic.as:69] at starling.display.graphics::Stroke()[D:\perforce\prj\Libs\Flash\PrimaryFeather-Starling-Framework-1a50854\starling\src\starling\display\graphics\Stroke.as:0] at starling.display::Graphics/createStroke()[D:\perforce\prj\Libs\Flash\PrimaryFeather-Starling-Framework-1a50854\starling\src\starling\display\Graphics.as:518] at starling.display::Graphics/beginStroke()[D:\perforce\prj\Libs\Flash\PrimaryFeather-Starling-Framework-1a50854\starling\src\starling\display\Graphics.as:534] at starling.display::Graphics/lineTo()[D:\perforce\prj\Libs\Flash\PrimaryFeather-Starling-Framework-1a50854\starling\src\starling\display\Graphics.as:400] at at.rabcat.wintoday.XSLOT.control.WinlineControl::StarlingSlotWinLine/CreateDisplay()[D:\ff\CashPotAway\Source\cashpot\framework\src\at\rabcat\wintoday\XSLOT\control\WinlineControl\StarlingSlotWinLine.as:182]