Open Vortex2Oblivion opened 1 year ago
How much extra work? I don't really know how they work so I'm curious if it would need a full rewrite or something.
How much extra work? I don't really know how they work so I'm curious if it would need a full rewrite or something.
Not a rewrite, but I'd have to copy code from the internal workings of FlxAnimate and then modify it to make it render the frame on a bitmap instead of a camera. Basically, a hacky workaround.
But it's mainly the fact that I haven't touched this project in more than a year, and as far as I'm aware, it has gotten close to zero attention, so I don't know if it's worth the effort to update this.
But it's mainly the fact that I haven't touched this project in more than a year, and as far as I'm aware, it has gotten close to zero attention, so I don't know if it's worth the effort to update this.
I would be interested in support for newer Adobe Animate texture atlases, seeing as newer FNF versions are increasingly using them. I think it would be helpful for wikis that use sprite rips. However, I understand if you are not maintaining this project any longer.
But it's mainly the fact that I haven't touched this project in more than a year, and as far as I'm aware, it has gotten close to zero attention, so I don't know if it's worth the effort to update this.
I would be interested in support for newer Adobe Animate texture atlases, seeing as newer FNF versions are increasingly using them. I think it would be helpful for wikis that use sprite rips. However, I understand if you are not maintaining this project any longer.
It actually might not be too hard since FlxAnimateFrames is a thing
I would be interested in support for newer Adobe Animate texture atlases, seeing as newer FNF versions are increasingly using them. I think it would be helpful for wikis that use sprite rips. However, I understand if you are not maintaining this project any longer.
If there isn't any other tool that can rip those sprites properly yet, I can consider working on this to add it.
FlxAnimate renders a frame only during the draw function, rather than creating and using FlxFrames like the AtlasFrameMaker. It'd take some extra work to make it output FlxFrames instead.