Starwaster / DeadlyReentry

Heat and force damage for KSP
Other
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Don't apply ModuleAeroReentry to flags #32

Closed ragzilla closed 7 years ago

ragzilla commented 7 years ago

Or they blow up when you place them. Doesn't appear to be FAR related, haven't tested other mod combos, but this seems to be a pretty benign part to skip aerodynamic effects on.

Starwaster commented 7 years ago

This isn't necessary. The plugin is hard coded not to add to flags.