Closed noeinan closed 5 years ago
Completed blocking off buildings, leaving some rooftops for now because I want player to be able to walk behind them. It will be easier to test multiple layered backgrounds that way.
`
eapot_door = MapDenizen(24, 22, "door.png", 90, 90, change_map)
etown.occupy(24, 22, eapot_door)
for eapot1 in range(3):
etown.occupy(eapot1+23, 22, wall)
for eapot2 in range(9):
etown.occupy(eapot2+18, 21, wall)
for eapot3 in range(9):
etown.occupy(eapot3+18, 20, wall)
for eapot4 in range(9):
etown.occupy(eapot4+18, 19, wall)
for eapot5 in range(9):
etown.occupy(eapot5+18, 18, wall)
for eapot6 in range(9):
etown.occupy(eapot6+18, 17, wall)
for eapot7 in range(9):
etown.occupy(eapot7+18, 16, wall)
# EAST BAKERY
ebake_door = MapDenizen(6, 49, "door.png", 90, 90, change_map)
etown.occupy(6, 49, ebake_door)
for ebake1 in range(11):
etown.occupy(ebake1, 49, wall)
for ebake2 in range(11):
etown.occupy(ebake2, 48, wall)
for ebake3 in range(11):
etown.occupy(ebake3, 47, wall)
for ebake4 in range(11):
etown.occupy(ebake4, 46, wall)
for ebake5 in range(11):
etown.occupy(ebake5, 45, wall)
for ebake6 in range(10):
etown.occupy(ebake6, 44, wall)
for ebake7 in range(9):
etown.occupy(ebake7, 43, wall)
for ebake8 in range(6):
etown.occupy(ebake8+1, 42, wall)
for ebake9 in range(2):
etown.occupy(ebake9+3, 41, wall)
# EAST TAVERN
ecomp_door = MapDenizen(19, 53, "door.png", 90, 90, change_map)
etown.occupy(19, 53, ecomp_door)
etav_door = MapDenizen(23, 52, "door.png", 90, 90, change_map)
etown.occupy(23, 52, etav_door)
etav1_door = MapDenizen(29, 53, "door.png", 90, 90, change_map)
etown.occupy(29, 53, etav1_door)
etav2_door = MapDenizen(33, 53, "door.png", 90, 90, change_map)
etown.occupy(33, 53, etav2_door)
etav3_door = MapDenizen(37, 53, "door.png", 90, 90, change_map)
etown.occupy(37, 53, etav3_door)
for etav1 in range(5):
etown.occupy(etav1+15, 53, wall)
for etav2 in range(11):
etown.occupy(etav2+28, 53, wall)
for etav3 in range(24):
etown.occupy(etav3+15, 52, wall)
for etav4 in range(24):
etown.occupy(etav4+15, 51, wall)
for etav5 in range(24):
etown.occupy(etav5+15, 50, wall)
for etav6 in range(24):
etown.occupy(etav6+15, 49, wall)
for etav7 in range(24):
etown.occupy(etav7+15, 48, wall)
for etav8 in range(24):
etown.occupy(etav8+15, 47, wall)
for etav9 in range(24):
etown.occupy(etav9+15, 46, wall)
for etav10 in range(24):
etown.occupy(etav10+15, 45, wall)
for etav11 in range(24):
etown.occupy(etav11+15, 44, wall)
for kww in range(11):
etown.occupy(17, kww, wall)
`
Block off the walls to buildings in the east section of town so the player can't walk on the walls.