Closed main-- closed 9 years ago
How will prerendering things will help? You need the raw data if you want individual selection to be possible. I think it'd be easier to just send the raw data, and let the client render it to save ram.
Disadvantage: Performance.
Prerender literally everything, so all the client has to do is display a single image. Or maybe find the right balance between stored images on the server, on-the-fly server-rendered images and clientside rendering.
Because right now, client performance is abysmal, even user feedback says that.
Maybe we should go away from JS and use sth. Ylike MonoGame...?
Am 2. November 2014 00:53:16 schrieb "main()" notifications@github.com:
Prerender literally everything, so all the client has to do is display a single image. Or maybe find the right balance between stored images on the server, on-the-fly server-rendered images and clientside rendering.
Because right now, client performance is abysmal, even user feedback says that.
Reply to this email directly or view it on GitHub: https://github.com/moritzuehling/DemoInfo/issues/21#issuecomment-61388351
JS is definitely not the bottleneck, see Unreal Engine.
To be honest, we shouldn't even have to prerender. Unreal Engine runs ezpz, our little heatmap magic is nothing compared to that.
Fixed all slow stuff by simply just not using images.
so you don't need 1337GB of RAM to view some demos