An efficient and versatile input system for Unity.
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[Cleanup] A Vive controller has "Angular Velocity" and "Velocity" controls in addition to the standard "deviceAngularVelocity" and "deviceVelocity" controls #15
the controls position, velocity, rotation, angular velocity, devicePosition, deviceRotation, deviceVelocity, and deviceAngularVelocity all appear in the input debugger. The deviceX values do not update.
Only the deviceX values appear as possible bindings in a public InputAction for a component under the ViveWand product.
the controls position, velocity, rotation, angular velocity, devicePosition, deviceRotation, deviceVelocity, and deviceAngularVelocity all appear in the input debugger. The deviceX values do not update.
Only the deviceX values appear as possible bindings in a public InputAction for a component under the ViveWand product.