StayTalm / InputSystem

An efficient and versatile input system for Unity.
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[Cleanup] A Vive controller has "Angular Velocity" and "Velocity" controls in addition to the standard "deviceAngularVelocity" and "deviceVelocity" controls #15

Closed jackpr-unity closed 6 years ago

jackpr-unity commented 6 years ago

the controls position, velocity, rotation, angular velocity, devicePosition, deviceRotation, deviceVelocity, and deviceAngularVelocity all appear in the input debugger. The deviceX values do not update.

Only the deviceX values appear as possible bindings in a public InputAction for a component under the ViveWand product.

jackpr-unity commented 6 years ago

Same for Oculus and Knuckles controllers.

jackpr-unity commented 6 years ago

Issue not present in 2018.2.1f1 with Unity-Technologies/InputSystem commit e1bc70c2283aaf17d767053628adfea78b3e4902