Closed tronfy closed 1 year ago
I think this feature would work better as a config option, not a game setting, as I don't see why you would want this to be different between games
And the way you would theoretically implement the serialization is check if the variable exists, and if doesnt, use a default value.
I think this feature would work better as a config option, not a game setting, as I don't see why you would want this to be different between games
Fair point! Just reworked it as a config option.
When completing an ItemTask, the items in question get removed from the player's inventory. This PR adds a toggle to ExtraBingoMenu that controls whether that happens or not.
This is marked as a draft because:
data/presets.yml
is not automatically updated, and I'm not sure how to fix that.