Closed Salads closed 8 years ago
ISteamGameCoordinator
and full usage of windows.h
are mutually exclusive because Microsoft alias SendMessage
to either SendMessageA
or SendMessageW
. This same issue crops up in the official Steamworks SDK, IIRC, and any other library / project / code that contains a function, variable, etc. named SendMessage
.
Wrapping SendMessage in a namespace wouldn't work with the active #define
anyway, as far as I know. Instead of ::ISteamGameCoordinator001::SendMessage< A | W >
it would be SomeNamespace::ISteamGameCoordinator001::SendMessage< A | W >
, which does not solve the problem.
The simplest solution is to use proper separation of concerns. Have one cpp file contains the code dealing with controls and another file contains the code dealing with steamworks.
In SteamTypes.h line 66, i see a #undef SendMessage // for ISteamGameCoordinator001 to work right..
Because of this I can't really do much with common win32 controls that use messages to initialize themselves. Can you wrap SendMessage in a namespace or something instead?