Closed seifer376 closed 1 month ago
When using only the Full Scoremod the issue does not exist. Crash only occurs when Steamodded is added back into the mix.
Oops! The game crashed: functions/state_events.lua:861: attempt to index a nil value
Additional Context: Balatro Version: 1.0.1f-FULL-SCOREMOD Modded Version: 1.0.0-ALPHA-0708a-STEAMODDED Love2D Version: 11.5.0 Lovely Version: 0.5.0-beta6 Steamodded Mods:
(3) Lua field 'func' at file 'functions/state_events.lua:861' Local variables: (temporary) = nil (temporary) = nil (temporary) = string: "HUD_blind_debuff_1" (temporary) = table: 0x1e3397e8 {pixellated_rect:table: 0x1e7859c8, click_offset:table: 0x1e01a198, children:table: 0x1e339810 (more...)} (*temporary) = string: "attempt to index a nil value" (4) Lua method 'handle' at file 'engine/event.lua:99' Local variables: self = table: 0x1f2f2d18 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x1f2f2cf8 (more...)} _results = table: 0x1e124628 {blocking:true, pause_skip:false, time_done:false, completed:false} (5) Lua method 'update' at file 'engine/event.lua:182' Local variables: self = table: 0x1e24cdd8 {queue_last_processed:12.533333333334, queues:table: 0x1e24ce00, queue_dt:0.016666666666667 (more...)} dt = number: 0.0167033 forced = nil (for generator) = C function: next (for state) = table: 0x1e24ce00 {unlock:table: 0x1e24ce28, other:table: 0x1e24d2a0, tutorial:table: 0x1e24ce78 (more...)} (for control) = number: nan k = string: "base" v = table: 0x1e24ce50 {1:table: 0x1e1a83d8, 2:table: 0x1f2f2d18, 3:table: 0x1e5a78f8, 4:table: 0x1f2f2df0 (more...)} blocked = boolean: false i = number: 2 results = table: 0x1e124628 {blocking:true, pause_skip:false, time_done:false, completed:false} (6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2484' Local variables: self = table: 0x1dd03c70 {PALETTE:table: 0x1deeb0b8, ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true (more...)} dt = number: 0.0167033 http_resp = nil (7) Lua method 'update' at file 'main.lua:496' Local variables: self = table: 0x1dd03c70 {PALETTE:table: 0x1deeb0b8, ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true (more...)} dt = number: 0.0167033 (8) Lua field 'update' at file 'main.lua:136' Local variables: dt = number: 0.0167033 (9) Lua function '?' at file 'main.lua:78' (best guess) (10) global C function 'xpcall' (11) Love2D function at file 'boot.lua:377' (best guess) Local variables: func = Lua function '?' (defined at line 49 of chunk main.lua) inerror = boolean: true deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"]) earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
This mod breaks server rules (redistributes Balatro), and we also cannot support such mods
When using only the Full Scoremod the issue does not exist. Crash only occurs when Steamodded is added back into the mix.
Oops! The game crashed: functions/state_events.lua:861: attempt to index a nil value
Additional Context: Balatro Version: 1.0.1f-FULL-SCOREMOD Modded Version: 1.0.0-ALPHA-0708a-STEAMODDED Love2D Version: 11.5.0 Lovely Version: 0.5.0-beta6 Steamodded Mods:
Stack Traceback
(3) Lua field 'func' at file 'functions/state_events.lua:861' Local variables: (temporary) = nil (temporary) = nil (temporary) = string: "HUD_blind_debuff_1" (temporary) = table: 0x1e3397e8 {pixellated_rect:table: 0x1e7859c8, click_offset:table: 0x1e01a198, children:table: 0x1e339810 (more...)} (*temporary) = string: "attempt to index a nil value" (4) Lua method 'handle' at file 'engine/event.lua:99' Local variables: self = table: 0x1f2f2d18 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x1f2f2cf8 (more...)} _results = table: 0x1e124628 {blocking:true, pause_skip:false, time_done:false, completed:false} (5) Lua method 'update' at file 'engine/event.lua:182' Local variables: self = table: 0x1e24cdd8 {queue_last_processed:12.533333333334, queues:table: 0x1e24ce00, queue_dt:0.016666666666667 (more...)} dt = number: 0.0167033 forced = nil (for generator) = C function: next (for state) = table: 0x1e24ce00 {unlock:table: 0x1e24ce28, other:table: 0x1e24d2a0, tutorial:table: 0x1e24ce78 (more...)} (for control) = number: nan k = string: "base" v = table: 0x1e24ce50 {1:table: 0x1e1a83d8, 2:table: 0x1f2f2d18, 3:table: 0x1e5a78f8, 4:table: 0x1f2f2df0 (more...)} blocked = boolean: false i = number: 2 results = table: 0x1e124628 {blocking:true, pause_skip:false, time_done:false, completed:false} (6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2484' Local variables: self = table: 0x1dd03c70 {PALETTE:table: 0x1deeb0b8, ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true (more...)} dt = number: 0.0167033 http_resp = nil (7) Lua method 'update' at file 'main.lua:496' Local variables: self = table: 0x1dd03c70 {PALETTE:table: 0x1deeb0b8, ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true (more...)} dt = number: 0.0167033 (8) Lua field 'update' at file 'main.lua:136' Local variables: dt = number: 0.0167033 (9) Lua function '?' at file 'main.lua:78' (best guess) (10) global C function 'xpcall' (11) Love2D function at file 'boot.lua:377' (best guess) Local variables: func = Lua function '?' (defined at line 49 of chunk main.lua) inerror = boolean: true deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"]) earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])