Closed Hely0n closed 2 years ago
Well, I just found the problem. It won't react to events with unchanged values. Had to do some workarounds against it.
The correct way to always handle events even if the value doesn't change is to use the value_optional
property when registering the event. See the bottom of the sending game events documentation.
Oh I see, thank you!
I have two bound events for the oled screen. Everything works as it should. Event A gets send and the screen reacts. Now I send event B, and the screen changes accordingly, and reacts to all event B. But now it doesn't react to event A anymore until re-binding the events.
Sometimes, it works but only once or twice, and it seems like in random situations.