Closed BestBoyBerlin closed 4 years ago
The "context-color" lighting mode allows you to always pull the color from the additional context data sent with the event. It's documented here: https://github.com/SteelSeries/gamesense-sdk/blob/master/doc/api/json-handlers-color.md#dynamic-color-via-context-data
I tried the "context-color" lighting, but it isn't working for me. The light just turns off, even when i was sending rgb color that should display just blue for example or even complete white.
import json
import requests
import time
import random
app = "CONTEXTCOLORTEST"
display_name = "ContextColorTest"
test_event = "TEST"
corePropsPath = "C:/ProgramData/SteelSeries/SteelSeries Engine 3/coreProps.json"
gamesense_url = json.load(open(corePropsPath))["address"]
def register_test():
test_metadata = {
"game": app,
"game_display_name": display_name,
}
requests.post('http://'+gamesense_url+'/game_metadata', json=test_metadata)
def bind_test_event():
test_handler = {
"game": app,
"event": test_event,
"min_value": 0,
"max_value": 255,
"handlers": [
{
"mode": "context-color",
"device-type": "rgb-zoned-device",
"zone": "twenty",
"context-frame-key": "zone-twenty-color"
}
]
}
requests.post('http://'+gamesense_url+'/bind_game_event', json=test_handler)
def send_event(red, green, blue):
event_data = {
"game": app,
"event": test_event,
"data": {
"frame": {
"zone-twenty-color": {
"red": red,
"green": green,
"blue": blue
}
}
}
}
requests.post('http://' + gamesense_url + '/game_event', json=event_data)
register_test()
bind_test_event()
while True:
red = random.randint(0, 255)
green = random.randint(0, 255)
blue = random.randint(0, 255)
send_event(red, green, blue)
time.sleep(5)
Latest version fixed the bug and it works now
Is there a way of sending color instead of only sending an int value to the game_event endpoint? And if there is a way, is it required to configure the bind_game_event in a specific way?