3 difficulty levels: easy, medium, hard. These will be given names (e.g. recruit, pilot, captain) but are essentially three levels of play.
Currently difficulty increases by 1 per frame. The easiest way to implement varied difficulties would be to vary this accordingly--e.g. 0.6, 0.8, and 1.0 per frame. That can be refined later.
The GameActivity should be able to determine difficulty based on information it gets from the Bundle in onCreate()
3 difficulty levels: easy, medium, hard. These will be given names (e.g. recruit, pilot, captain) but are essentially three levels of play.
Currently difficulty increases by 1 per frame. The easiest way to implement varied difficulties would be to vary this accordingly--e.g. 0.6, 0.8, and 1.0 per frame. That can be refined later.
The GameActivity should be able to determine difficulty based on information it gets from the Bundle in onCreate()