StefanJAuer / RaySAR

RaySAR is a 3D synthetic aperture radar (SAR) simulator which enables to generate SAR image layers related to detailed 3D object models. Moreover, it enables one to localize the 3D positions and surface intersection points related to reflected radar signals. In particular, RaySAR helps to understand the nature of signal multiple reflections at man-made objects (e.g. building structures) or artificial shapes. Scene models with different levels of detail can be processed - from digital surface models (DSMs) to high-end 3D structures - which can be defined in relative or absolute world coordinates. RaySAR can be run on Windows / Linux and is based on an adapted version of the open-source ray tracer POV-Ray.
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Where is 'render.cpp' and 'lighting.cpp' mentioned in the RaySAR_documentation.pdf? #9

Closed shijiayutu closed 8 months ago

shijiayutu commented 8 months ago

Hi, thanks for open-sourcing the code. I'm eager to learn the entire process of SAR image simulation. I noticed that the documentation (RaySAR_documentation.pdf) mentions 'rendctrl.cpp,' 'render.cpp,' and 'lighting.ccp' in Section 3.2 - "Sampling - How POV-Ray proceeds...". However, I couldn't find these files in the provided documentation. Could you please point me in the right direction to locate them? Additionally, I'm curious if 'lighting.ccp' is possibly a typo, and it should be 'lighting.cpp.' Thank you.