StefanLeng / gurps-categorized-sheet

GURPS Categorized Character Sheet for the GURPS Game Aid
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Equipment not showing up when choosing what to hold in hands #1

Open TheFabulousIronChef opened 5 hours ago

TheFabulousIronChef commented 5 hours ago

This looks quite cool so far. Tried it on three characters I have in a solo adventure game. The ability to assign what's in someone's hand is very cool. Was able to do it with my scout (Composite Bow) and by Swashbuckler (saber in each hand), but with my Knight, I cannot assign her anything--not her morningstar, shield, or any other weapons. See the image below. They're all imported from GCS and should all be the same, and yet...can't seem to get anything other than "empty hand."

image

StefanLeng commented 4 hours ago

Thak you for the feedback.
It seem the sheet cann not find the weapons or the associated attacks, thats odd. Can you attacht the GCS file for the character? I assume the weapon attacks show up normaly on the standard GGA sheet. Can you show a screenshot of the melee atacks on the standard sheet? Have you the option "Remove unequipped wepons from melee und ranged list" activated in de GGA Options?

StefanLeng commented 3 hours ago

Another thing I just noticed: From the modifieres it seems he has Combat Reflexes. If so, it should show up in an advantages/disadvantages block below the skills. Is is missing completly or is listed on the Others tab?

TheFabulousIronChef commented 3 hours ago

I’ll send shortly once I’m in front of a computer.

Dictated and sent from my iPhone

On Sun, Oct 27, 2024 at 3:28 PM StefanLeng @.***> wrote:

Another thing I just noticed: From the modifieres it seems he has Combat Reflexes. If so, it should show up in an advantages/disadvantages block below the skills. Is is missing completly or is listed on the Others tab?

— Reply to this email directly, view it on GitHub https://github.com/StefanLeng/gurps-categorized-sheet/issues/1#issuecomment-2440146396, or unsubscribe https://github.com/notifications/unsubscribe-auth/ALDN5UVLDJJXRNU6N5QCPXTZ5UWGTAVCNFSM6AAAAABQWAFDRWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDINBQGE2DMMZZGY . You are receiving this because you authored the thread.Message ID: @.***>

StefanLeng commented 2 hours ago

One more questions: Did you have "Use foundry items for player data" turned on when you imported the character. My sheet seems to be broken with this setting ...

TheFabulousIronChef commented 1 hour ago

I didn't have "Use foundry items for player data" turned on (never knew it existed until recently) Combat reflexes (and all advantages) show up under Other Github doesn't like uploading GCS files apparently, so I'll put it in Discord.

image image image

StefanLeng commented 1 hour ago

My mod dosn't find the weapon, beacuse it is in a container. Should be easily fixabel.

More interesting is the issue with the advantages: They are in containers, too. At the moment, I just sort the containers, so everything shows up on Others. Maybe I should display the containers on each tab where at least one content matches, but only with the matchin content? What do you think?

StefanLeng commented 16 minutes ago

Weapon issue fixed with 0.3.1. Will have to thing about waht to do with skills and advantages in contianers.