TODO: Eliminate Global Mutable State in Test Data Setup
Context:
In the current implementation of our text-based graphic adventure game, we've utilized a combination of lazy_static and Mutex to introduce a globally accessible mutable state. This state primarily holds the test instance of PlayerState and potentially other domain entities needed for initial development and testing. While this approach offers convenient and straightforward access to shared test data across various parts of the application, it contradicts Rust's best practices, particularly concerning safety and concurrency concerns inherent in global mutable state management.
The primary reason for adopting this temporary solution was to expedite early-stage development, allowing us to simulate state persistence and simplify access to shared test data without immediately implementing a more complex persistence layer (e.g., a database). It enabled quick prototyping and testing of game mechanics that require shared access to the mutable state, such as player movement and interaction within the game world.
Objective:
The goal now is to refactor this part of our codebase to eliminate the use of global mutable state, thereby aligning with Rust's safety guarantees and best practices for managing shared state. This refactor should introduce a more robust and flexible architecture for state management, possibly leveraging dependency injection or other patterns conducive to easy testing and future scalability.
Tasks:
[ ] Evaluate and select an appropriate design pattern for state management that fits our game's architecture and requirements, considering options such as dependency injection or the actor model.
[ ] Refactor the existing global state (TEST_DATA) to be managed within a more localized scope, ensuring thread safety and adherence to Rust's ownership and borrowing principles.
[ ] Implement persistence mechanisms as needed to replace the test setup, considering lightweight options for development (e.g., in-memory databases) that can later be expanded to more permanent storage solutions.
[ ] Update all areas of the codebase that currently rely on the global TEST_DATA, ensuring they conform to the new state management approach.
[ ] Thoroughly test the refactored implementation to ensure that game functionality remains consistent and that the refactor does not introduce regressions.
Rationale:
Moving away from global mutable state not only adheres to Rust's design principles but also prepares our codebase for future complexity and growth. It enhances our application's maintainability, scalability, and testability, laying a solid foundation for further development and new features.
TODO: Eliminate Global Mutable State in Test Data Setup
Context:
In the current implementation of our text-based graphic adventure game, we've utilized a combination of lazy_static and Mutex to introduce a globally accessible mutable state. This state primarily holds the test instance of PlayerState and potentially other domain entities needed for initial development and testing. While this approach offers convenient and straightforward access to shared test data across various parts of the application, it contradicts Rust's best practices, particularly concerning safety and concurrency concerns inherent in global mutable state management.
The primary reason for adopting this temporary solution was to expedite early-stage development, allowing us to simulate state persistence and simplify access to shared test data without immediately implementing a more complex persistence layer (e.g., a database). It enabled quick prototyping and testing of game mechanics that require shared access to the mutable state, such as player movement and interaction within the game world.
Objective:
The goal now is to refactor this part of our codebase to eliminate the use of global mutable state, thereby aligning with Rust's safety guarantees and best practices for managing shared state. This refactor should introduce a more robust and flexible architecture for state management, possibly leveraging dependency injection or other patterns conducive to easy testing and future scalability.
Tasks:
Rationale:
Moving away from global mutable state not only adheres to Rust's design principles but also prepares our codebase for future complexity and growth. It enhances our application's maintainability, scalability, and testability, laying a solid foundation for further development and new features.