Stektpotet / overkill-engine-II

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Create SDF ascii atlas (for dynamic scaling of text) and a shader to render SDFs. #11

Open Stektpotet opened 5 years ago

Stektpotet commented 5 years ago

Convert the asciim-sprite atlas into signed distance field to allow for high quality scaling of text rendering.

Make a fragment shader that operates on SDFs when rendering.

Stektpotet commented 5 years ago

https://youtu.be/-O0-HEZAwg8?t=1698