Right now sky subtraction works very locally, pixels right above/below the aperture trace.
Since wavelength space is bent/tilted, not perfectly vertical along y-axis, if you increase sky window sizes you get worse fits. This is very bad, as the sky S/N should get better as the windows get larger, not the other way around!
Fix this by doing a 2-D (surface) interpolation between the sky windows?
Right now sky subtraction works very locally, pixels right above/below the aperture trace.
Since wavelength space is bent/tilted, not perfectly vertical along y-axis, if you increase sky window sizes you get worse fits. This is very bad, as the sky S/N should get better as the windows get larger, not the other way around!
Fix this by doing a 2-D (surface) interpolation between the sky windows?