Open lf0k0nle opened 1 year ago
Thanks for adding your first issue to Stellarium. If you have questions, please do not hesitate to contact us.
Hello @lf0k0nle!
Thank you for suggesting this feature.
This is a good task for the community to participate in the contribution into Stellarium. Who wants to help us?
Hi, I'd like to try to implement that, if that's OK with the maintainers. :)
Hi all! Sorry for a long time wothput info - sadly I had some other thins to attend to. :( I've tried to implement the feature starting with the code for Hammer-Aitoff projection, but I am still having problem with the assertion in AtmospherePreetham.cpp . Assertion is not passed when value of x coordinate is greater than 100, I think. If I'll comment out the assertion I can get some display, but no ground is being displayed and there are issues with displaying the atmosphere.
I am afraid that I'll be not able to figure this out (at least not on my own). So if anyone would like to take a look at this issue to give me some feedback or just take it from here my current code is available here.
I am really, really sorry for the trouble here. :(
no ground is being displayed and there are issues with displaying the atmosphere
These (and a few other modules) use the shader version of the projector, and your shaders appear to contain C++ code instead of GLSL. You can look into the logs to find shader compilation errors.
I doubt the assertions are the problem. These seem unrelated to me.
@CurlyQuokka any news, or did you give up on this?
@CurlyQuokka any news, or did you give up on this?
The Mollweide projection is used extensively by professional astronomers to show the celestial sphere when referring to surveys of solar system objects as well as deep sky objects , but is missing from Stellarium 1.2. The Hammer-Aitoff projection comes close, but departs from the Mollweide projection as you approach the celestial poles. Therefore I would like to humbly request that the Mollweide projection be added to Stellarium. Thanks.