Stellarium / stellarium

Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.
https://stellarium.org
GNU General Public License v2.0
7.48k stars 809 forks source link

EQmod in stellarium #3814

Closed patrickmattie closed 1 month ago

patrickmattie commented 1 month ago

Hi,

My stellarium is working now, but I'm having issues with the 3 aligment points. Whenever im done setting everything up and I start the first alignment, EQmod slews not even close to the star I want it too. My coördinates are correct, but whenever I look at the EQmod coördinates the longitude is in east and west and the lattitude is in north and south (see images). The coördinates in stellarium are the other way around. Is this something I can fix or is this standard and i need to use other coördinates? If there is anything else i need to do please tell me, thanks.

image image --> O is east

10110111 commented 1 month ago

From your screenshot it seems that EQMOD has wrong translation (try the English version maybe?). I think N/S and W/O are more reliable indicators of the purpose of the controls than the "Lengte" and "Breedte" labels, which may have been mixed up by the translators.

Or maybe I got it wrong, Dutch is not my native language. Which of these two words mean which English term?

patrickmattie commented 1 month ago

Lengte is longitude en breedte is latitude, but I don’t think it matters

10110111 commented 1 month ago

Lengte is longitude en breedte is latitude, but I don’t think it matters

It's actually the only thing that matters here. You've now confirmed that Stellarium's labels are correct, while in EQMOD they are wrong. And indeed, if you look into EQMOD's user guide, you'll see a screenshot in the Initial Setup section that shows Latitude (in English) above Longitude.

So just switch places of your numbers to match the corrected labels and, ideally, also report the wrong translation to EQMOD.

patrickmattie commented 1 month ago

So it will fix it when it’s in English? Or can I just switch the coordinates of what I have now?

10110111 commented 1 month ago

You can just swap the coordinates assuming the labels are swapped. The labels themselves don't affect functionality, they are just text for the user (and a misleading one).

patrickmattie commented 1 month ago

I will do that thank you!