Hi, I've been following this project for long time, really like it despite not having enough time to use it extensively. Creating a Megadrive game is in my long TODO list.
I've seen that lately you're relying on Java for some tools creation, specifically resourcemanager, my question is, why not use also C for tools creation? Java requires Java Runtime installation and, personally, I don't like it. Usually a Java app is also slower and more cumbersome than a simple C application.
I've created a simple and easy-to-use C library for apps/gamedev: raylib (lightweight, multiplatform, no-external-dependencies, high-performant), also created raygui, intended for simple tools, and I think it could fit with your tooling.
I can take a look to resourcemanager and see if I can create some similar interface with raylib+raygui. Please, could you share some screenshots of resourcemanager (I can't find the binary)?
In any case, congrats for your amazing library! :)
Hi, I've been following this project for long time, really like it despite not having enough time to use it extensively. Creating a Megadrive game is in my long TODO list.
I've seen that lately you're relying on Java for some tools creation, specifically resourcemanager, my question is, why not use also C for tools creation? Java requires Java Runtime installation and, personally, I don't like it. Usually a Java app is also slower and more cumbersome than a simple C application.
I've created a simple and easy-to-use C library for apps/gamedev: raylib (lightweight, multiplatform, no-external-dependencies, high-performant), also created raygui, intended for simple tools, and I think it could fit with your tooling.
I can take a look to resourcemanager and see if I can create some similar interface with raylib+raygui. Please, could you share some screenshots of resourcemanager (I can't find the binary)?
In any case, congrats for your amazing library! :)