Closed saintienn closed 2 years ago
There is an example of using it with SGDK here : https://github.com/lab313ru/megapack-megadrive/tree/main/sega_test So basically just by taking the example you should be able to use it, still they do something weird as it seems to use a block of memory without properly allocating it. I will try to look at it if the compressor is freely usable / available but i'm not sure..
Thank you so much!!
I found this graphic compressor for mega drive (https://github.com/lab313ru/megapack-megadrive), but I have no idea how to integrate it on Rescomp. I believe that is very interesting how an alternative for heavy compress of tiles and maps.