Stephane-D / SGDK

SGDK - A free and open development kit for the Sega Mega Drive
https://www.patreon.com/SGDK
MIT License
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Rescomp freeze for some sprite resource in compilation time #298

Closed saintienn closed 11 months ago

saintienn commented 11 months ago

Its very strange but happen for me. I believe it's a bug in the new sprite crop improvement

SPRITE spr_goku_spn0 "sprite/squatpunch01/p00.png" 10 10 FAST 0 NONE TILE FAST p00

SPRITE spr_goku_ck1 "sprite/chargeki/ck01.png" 10 12 FAST 0 NONE TILE FAST ck01

Stephane-D commented 11 months ago

Thanks for reporting, indeed this is due to some (stupids) recent changes, sorry for that ! It's fixed now. Also i suggest you to use "BALANCED MEDIUM" as last parameters for your sprites as "TILE FAST" really gives too many sprites (13 and 16 sprites versus 8 and 10 sprites). The tile number increase a bit but worth the gain on the number of hardware sprites imo.

saintienn commented 11 months ago

Thanks!! I will follow your tip