public class Multiplayer {
/**
* A client connects to a server and sends data back and forth.
*/
private Client c;
/**
* A server sends and receives data to and from its associated clients (other
* programs connected to it)
*/
private Server s;
Names like c (as per client) and s (as per server) must be avoided since code readability is reduced. I'd go for a full code base review.
Names like c (as per client) and s (as per server) must be avoided since code readability is reduced. I'd go for a full code base review.