Stephen321 / EpicMegaJam2022-FallenDown

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create base C++ gameplay classes and initial blueprint derived classes #1

Closed Stephen321 closed 2 years ago

Stephen321 commented 2 years ago

ive done this for most GameMode/PlayerController/Character but still a few left.

i have prefixed them with "Jam":

AJamGameModeBase is the c++ base class for game mode. /BP/Gameplay/BP_JamGameMode is the blueprint