Guard Duty
The player assumes a position and stands there idly with a few buttons triggering idle animations. The position stands next to a hollow that is inaccessible due to obstruction, but this is the entry point for any hostile entities. A weapon is provided.
Hostile entities can occur at random but long pauses occur between them so it's not a viable way to farm tokens. You must hack it to death before it kills you, dying results in respawning in purgatory and minigame loss rules are applied. If you succeed, a bounty of tokens is awarded. Perhaps there's a few types of entities that award different bounties.
Random: Certain actions can lure particular entities to the guard spot guaranteed. The PC can list entities with a bonus bounty for big rewards.
Guard Duty The player assumes a position and stands there idly with a few buttons triggering idle animations. The position stands next to a hollow that is inaccessible due to obstruction, but this is the entry point for any hostile entities. A weapon is provided.
Hostile entities can occur at random but long pauses occur between them so it's not a viable way to farm tokens. You must hack it to death before it kills you, dying results in respawning in purgatory and minigame loss rules are applied. If you succeed, a bounty of tokens is awarded. Perhaps there's a few types of entities that award different bounties.
Random: Certain actions can lure particular entities to the guard spot guaranteed. The PC can list entities with a bonus bounty for big rewards.
Generates minimum tokens while idle.
High risk/ reward.