Stephen321 / EpicMegaJam2022-FallenDown

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design minigame No.3 #19

Open Stephen321 opened 2 years ago

OneEyedBanshee commented 2 years ago

Guard Duty The player assumes a position and stands there idly with a few buttons triggering idle animations. The position stands next to a hollow that is inaccessible due to obstruction, but this is the entry point for any hostile entities. A weapon is provided.

Hostile entities can occur at random but long pauses occur between them so it's not a viable way to farm tokens. You must hack it to death before it kills you, dying results in respawning in purgatory and minigame loss rules are applied. If you succeed, a bounty of tokens is awarded. Perhaps there's a few types of entities that award different bounties.

Random: Certain actions can lure particular entities to the guard spot guaranteed. The PC can list entities with a bonus bounty for big rewards.

Generates minimum tokens while idle.

High risk/ reward.

Stephen321 commented 2 years ago

Nice I like it