StephenGss / PAL

Polycraft World AI Lab
3 stars 6 forks source link

[HUGA] Enemy agent positions on screen don't match SENSE_ALL_NO_NAV #55

Closed jhostetler closed 2 years ago

jhostetler commented 2 years ago

Quite often, the positions of enemies in the first-person RGB view don't match what's reported by SENSE_ALL_NO_NAV. For example, there will be an enemy directly in front of the SAIL-ON agent in the camera view, but SENSE_ALL_NO_NAV will show it one square to the side. I assume that whatever is in the first-person view is the "true" position since it's generated by Minecraft.

I don't have a specific reproducing example; this can be observed at some point in almost any map.